双边类大作文,文化类话题
Some people think museums should be enjoyable places to attract and entertain young people. Others think the purpose of museums is to educate, not to entertain. Discuss both views and give your own opinion.
题目来源:2009年4月30日大陆雅思大作文
1、题目大意
有些人认为博物馆应该是吸引和娱乐年轻人的好地方。其他人认为博物馆的目的是教育而不是娱乐。讨论双方观点并给出自己的看法。
2、思路解析
这是一道双边类大作文,聊的是博物馆是否娱乐化的问题。双边类大作文,需要对每个观点分别表达同意或反对,最终的结论就是我的立场,可以是中立(双方都同意或都反对),也可以是单边支持某一方立场。审题时注意两点,一是前者观点中有一个明确的讨论对象“young people”,需要在论证中实际提及。二是后者观点中有一个对比“educate”和“entertain”。下面,月半鸭和大家一起来看下具体观点。
首先来看前者观点的合理性,有三个角度。
一是吸引年轻人到博物馆,有助于传承文化遗产。年轻一代对文化遗产的了解和尊重是保护和传承这些无形财富的关键。通过让年轻人对博物馆产生兴趣,可以确保文化遗产的持续传播。
二是随着科技的进步和社会的变化,年轻人的兴趣和消遣方式也在不断变化。博物馆需要适应这些变化,通过互动展览、虚拟现实技术等方式,增加年轻人的参与感,使学习过程变得更加有趣和生动。
三是博物馆可以成为年轻人社交和学习的场所。例如,举办特别活动、讲座、工作坊等,可以促进年轻人之间的交流和互动,同时提供知识的分享。
其次来看后者观点的合理性,有两方面。
一是博物馆需要保持文化严肃性,作为文化和历史的重要保管者,它们的主要职责是保护和展示文化遗产。过度强调娱乐可能会削弱博物馆在文化传承和教育方面的核心作用。
二是博物馆是学术研究和深度学习的重要场所。它的受众不仅仅是寻求娱乐的年轻人,也为研究人员、历史学家和学生提供了研究文物和历史的机会。因此,博物馆不应单纯偏向娱乐,过分追求娱乐可能会影响这些严肃的学术活动。
3、提纲
4、高分范文示例
Steeped in the vibrant tapestry of history and culture, museums play a dual role in society - they are both pedagogical powerhouses and public entertainers. This dichotomy, I posit, is not only essential but mutually enriching, providing a balanced concoction of education and enjoyment.
Museums, home to a plethora of historical and cultural artifacts, are veritable custodians of national and ethnic heritage, shielding these priceless relics from the ruthless jaws of oblivion and decay. The pivotal educational role they play is, in fact, the foundational ethos behind their global proliferation. They serve as a tangible tether to the past, offering future generations a lens to peer into their cultural ancestry and thus, imbibing a sense of tradition and lessons from yesteryears. Moreover, they build bridges of understanding between visitors and the local community. This role of museums as cultural translators makes them an indispensable magnet for tourists, keen to decipher the historical and cultural DNA of their travel destinations.
However, the role of museums is not restricted to being pedagogical pillars alone. They also don the hat of entertainers, a role as vital as their educational mandate. While the allure of museums lies in their rich, diverse content, the way this content is narrated often determines their appeal, especially to the younger audience. A stark recitation of historical facts can quickly wither the blossoming curiosity of young minds. Thus, museums have evolved to incorporate a gamut of interactive activities to pique the visitor's interest, thereby reinforcing the learning process. The advent of 3D movies and interactive games in science museums, for instance, have transformed these spaces into arenas of joy and wonder.
In essence, museums are at once knowledge repositories and havens of enjoyment. By harmoniously integrating their educational and entertaining roles, they maximize their positive impact, enlightening and delighting their visitors in equal measure. Their power lies in their ability to make learning an immersive, enjoyable journey rather than a mundane, one-way transfer of information.
5、相关词汇和语法结构
Pedagogical powerhouses 教育大厦
Public entertainers 公众娱乐
Vibrant tapestry of history and culture 历史和文化的生动画卷
Custodians of national and ethnic heritage 民族和种族遗产的守护者
Ruthless jaws of oblivion 遗忘的无情吞噬
Foundational ethos 基本精神
Tangible tether to the past 与过去的有形联系
Cultural ancestry 文化祖先
Imbibing a sense of tradition 吸收传统精神
Bridges of understanding 理解的桥梁
Cultural translators 文化翻译者
Indispensable magnet for tourists 游客的必不可少的吸引物
Pedagogical pillars 教育支柱
Stark recitation of historical facts 对历史事实的直接诵读
Blossoming curiosity of young minds 年轻心灵的蓬勃好奇心
Reinforcing the learning process 加强学习过程
Arenas of joy and wonder 欢乐和奇迹的竞技场
Knowledge repositories 知识库
Havens of enjoyment 乐享天堂